You should have launched
As with everyone, I’ve had my fair share of lame projects over the years, but what really has made the difference in the success of a project is a client (or designer) that wasn’t afraid to launch.
Always make sure to KISS
Keep it simple stupid
Four words, one acronym, nobody gets it. At the start of a project everyone’s hopes are high. The first week is exciting; new designs takes shape, information is organized and prepared, and everyone can see the increased leads and revenue just on the horizon. Then the inevitable strikes… the client (or designer) decides to start experimenting with ideas that they see could help them in the future, and what started as a clean, concise project turns into a junkyard of half-thought-through ideas that lead to nowhere.
It’s important to realize that nothing matters, nothing really even happened, until your project is launched. I’ve seen this pitfall many times (often because of my own failure) in projects over the years. The most important element to keep in mind is this:
Start simple, expand later. From proposal to contract and development, this principle always holds true. It simply is not necessary to implement every idea that arises upfront. Any successful project will always have room to expand.
Stick to the code
Prior Proper Planning Prevents Poor Performance
If you haven’t heard the old adage known as the 6Ps (or some variation), then it’s likely you have yet to put on pants this morning. It goes “Prior proper planning prevents poor performance.” Not only is it impressive how many P’s were fit into that saying, but it’s the perfect model for getting your project off the ground.
Make the plan, outline what needs to be done, and then stick to it. As with all things, it’s always best to stick to your original plan. If your launch date is set for two weeks out, then it’s not the best time for one of the following ideas to be introduced into the project:
- New design / layout
- New features outside the original project scope
- Killer side-app that is based on a Flickr/eBay hybrid that combines the best of Facebook, Twitter, and Google
For all new ideas that arise during the course of your project, time is needed to step back and re-evaluate the end goals. Chances are if these items were not thought of when the contract was signed, then they ought not to be in the original release of the site.
Undoubtedly there will be unknowns with every project. When these arise, they should be handled in a way that does not increase the time it will take to launch. This may mean delaying a feature until post-launch, dropping a less-effective idea, or dropping an idea entirely. Whatever the unknown, you should always stick to the code.
The intrepid designer
A few months back, Whitney Hess wrote an amazing article on the subject of “Learning to Say No to Bad Ideas.” This article took me by surprise (I had assumed that I’d mastered that ability sometime around the age of three), but as I read further, I realized it’s a huge weakness in my professional life.
Saying no is key to keeping on target with your launch. Whether that means you have to KISS, or Stick to the Code, be certain that you’re not afraid to shut down bad ideas. Many of the failures I’ve seen have come from not standing up to the client, and letting them know that a new feature has to wait until after launch, or dropped all together.
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